The sea monster will then go back into the sea. Afterwards, the sea monster and chieftain will wave happily to each other. When the player uses the Flying Fish consequence ability, the chieftain will start playing a shell like a horn, and the sea monster will jump out of the water, sending a lot of fish onto the shore. Sea Monster in the Tribal Stage after activating the Flying Fish consequence ability The sea monster is incapable of killing pack members or any creatures besides the player's creature. The Sea Monster can't be dodged by swimming away, even flying in highest heights. If the player's creature swims or flies further from the surface, a cutscene will play showing the sea monster devouring the player's creature. The Sea Monster appears in the deep sea (the dark spots shown in map).
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